![]() ![]() ![]() By repeating design elements like colour, texture, shape, and form, you can create a composition that is unified and cohesive. Harmony is an important aspect of design and can be achieved through the use of repetition. The use of harmony can help to create a pleasing and balanced design. Too much harmony can make a design seem boring, while too little can make it seem chaotic. Harmony is important in design because it can create a sense of order and coherence. Verbeek, P.P.: Beyond interaction: a short introduction to mediation theory.Harmony in architecture is the use of similar elements in a design to create a unified appearance. Cambridge University Press, Cambridge (1993) Norman, D.A.: The Design of Everyday Things. In: Jacucci, G., Gamberini, L., Freeman, J., Spagnolli, A. Negri, P., Gamberini, L., Cutini, S.: A review of the research on subliminal techniques for implicit interaction in symbiotic systems. Kling, R.: Social analyses of computing: theoretical perspectives in recent empirical research. Kirsh, D.: Embodied cognition and the magical future of interaction design. Janlert, L.E., Stolterman, E.: The Meaning of Interactivity-Some Proposals for Definitions and Measures. Jacucci, G., Gamberini, L., Freeman, J., Spagnolli, A. ![]() Jacucci, G., Spagnolli, A., Freeman, J., Gamberini, L.: Symbiotic interaction: a critical definition and comparison to other human-computer paradigms. ![]() Springer, Cham (2015)īlankertz, B., Jacucci, G., Gamberini, L., Spagnolli, A., Freeman, J. A symbiotic device does not need to be reprogrammed or fine-tuned: on the contrary, it can learn, sense the context, evolve in close relation with the environment by analyzing the consequences of processes jointly started with humans.īarfield, W.: Cyber-Humans: Our Future with Machines. Users do not necessarily need to be aware of what is happening while machines help themselves with information, since this process mostly occurs implicitly, relying on human biosignals that are out of grasp to the individual user (e.g., ) or on billions of traces left by users of networked devices. However, the term symbiotic emphasizes a noteworthy change in the interdependence between humans and machines, pointing to an intimate kind of relation that is made possible by the synergic advances in physiological computing, biometrics, sensing technologies, and machine learning, often combined with the ubiquity of networked devices. Surely, in the field of human-computer interaction as well as in philosophy and sociology of technology, the close connection between humans and machines has been emphasized several times: by the concepts of artifacts and embodied cognition, where the propriety of a technology depends on the users’ needs and the users’ ability depends in turn on the tools s/he is endowed with (e.g., ) by the notion of sociotechnical systems, where a technology inevitably includes some symbolic, politic elements as part of the package (e.g., ) by the idea of humans as hybrids or cyborgs, which finds real-life incarnations in medical prosthesis and augmentation devices (e.g., ). Licklider, the reference to symbiotic human-machine interaction appeared again around 2013 in a European Union ICT workprogram stressing that concept Footnote 2 and has grown ever since, as is partly documented in the Symbiotic Interaction workshops and proceedings. After the pioneering discussion on men-computer symbiosis stimulated in the early 60 by J.C.R. ![]()
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